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За све СРПСКЕ НАЦИОНАЛИСТЕ ( и њима сличне ) са : - ,, Kodu ,, 

Download Link :-
http://large.cdn.glg.com/fuse/bits/KoduSetup-General-1.0.23.0.msi ( 153 Mb )
Feedback : - Creating YOUR OWN games has never been easier !!!! Jast take all the elements of the game you want to create and drag and --- DROP IT !
Game creation is OVER !!! GREAT
!!!
Kodu is a visual programming language made specifically for creating games. It is designed to
be accessible for children and enjoyable for anyone.
Key Features
Kodu provides an end-to-end creative environment for designing, building, and playing your own new games.
High-level language incorporates real-world primitives: collision, color, vision
Runs on Xbox 360 and PC
Interactive terrain editor
Bridge and path builder
Terrain editor - create worlds of arbitrary shape and size
20 different characters with different abilities
Programming as a Creative Medium
The core of the Kodu project is the programming user interface. The language is simple and entirely
icon-based. Programs are composed of pages, which are broken down into rules, which are further divided into conditions and actions. Conditions are evaluated simultaneously.
The Kodu language is designed specifically for game development and provides specialized primitives derived from gaming scenarios. Programs are expressed in physical terms, using concepts like vision, hearing, and time to control character behavior. While not as general-purpose as classical programming languages, Kodu can express advanced game design concepts in a simple, direct, and intuitive manner.
Announcing: Technical Preview of Kodu for the PC
Kodu for the PC incorporates several features that have been requested by schools in our early access program:
Mouse and Keyboard user interface – game controller no longer a requirement
Key improvements to the programming language
A game export feature which allows users save games as documents that can be emailed or placed on servers for sharing
Support for a broad range of hardware (an objective of the technical preview is to find hardware configurations that need additional work)
Easy installation process for lab environments .
The programming environment also runs on the Xbox, allowing rapid design iteration using only a game controller for input. Kodu Game Lab can be found in the Xbox Marketplace in the Indie Games channel.
+
,, Microsoft .NET Framework 3.5 ,,
Feedback : - Microsoft .NET Framework 3.5 Service Pack 1 is a full cumulative update that contains many new features building incrementally upon .NET Framework 2.0, 3.0, 3.5, and includes cumulative servicing updates to the .NET Framework 2.0 and .NET Framework 3.0 subcomponents. Microsoft .NET Framework version 3.5 Service Pack 1 provides the following new features and improvements:
ASP.NET Dynamic Data, which provides a rich scaffolding framework that enables rapid data driven development without writing code, and a new addition to ASP.NET AJAX that provides support for managing browser history (back button support). For more information, see What’s New in ASP.NET and Web Development.
Core improvements to the CLR (common language runtime) that include better layout of .NET Framework native images, opting out of strong-name verification for fully trusted assemblies, improved application startup performance, better generated code that improves end-to-end application execution time, and opting managed code to run in ASLR (Address Space Layout Randomization) mode if supported by the operating system. Additionally, managed applications that are opened from network shares have the same behavior as native applications by running with full trust.
Performance improvements to WPF (Windows Presentation Foundation), including a faster startup time and improved performance for Bitmap effects. Additional functionality for WPF includes better support for line of business applications, native splash screen support, DirectX pixel shader support, and the new WebBrowser control.
ClickOnce application publishers can decide to opt out of signing and hashing as appropriate for their scenarios, developers can programmatically install ClickOnce applications that display a customized branding, and ClickOnce error dialog boxes support links to application-specific support sites on the Web.
The Entity Framework is an evolution of the existing suite of ADO.NET data access technologies. The Entity Framework enables developers to program against relational databases in according to application-specific domain models instead of the underlying database models. For more information, see Getting Started with the Entity Framework. The Entity Framework introduces some additional features, including support for new SQL Server 2008 types, default graph serialization of Entities, and the Entity Data Source. This release of the Entity Framework supports the new date and file stream capabilities in SQL Server 2008. The graph serialization work helps developers who want to build Windows Communication Foundation (WCF) services that model full graphs as data contracts. The Entity Data Source provides a traditional data source experience for ASP.NET Web application builders who want to work with the Entity Framework.
LINQ to SQL includes new support for the new date and file stream capabilities in SQL Server 2008.
The ADO.NET Data Services Framework consists of a combination of patterns and libraries, which enable data to be exposed as a flexible REST (Representational State Transfer)-based data service that can be consumed by Web clients in a corporate network or across the Internet. The ADO.NET Data Services Framework makes data service creation over any data source. A conceptual view model of the underlying storage schema can easily be exposed through rich integration with the ADO.NET Entity Framework. Services created by using the ADO.NET Data Services Framework, and also compatible Windows Live (dev.live.com) services, can be easily accessed from any platform. For client applications that are running on Microsoft platforms, a set of client libraries are provided to make interaction with data services simple. For example, .NET Framework-based clients can use LINQ to query data services and a simple .NET Framework object layer to update data in the service.
Windows Communication Foundation now makes the DataContract Serializer easier to use by providing improved interoperability support, enhancing the debugging experience in partial trust scenarios, and extending syndication protocol support for wider usage in Web 2.0 applications.
The .NET Framework Data Provider for SQL Server (SqlClient) adds new support for file stream and sparse column capabilities in SQL Server 2008.

Download Link : -
http://download.microsoft.com/download/0/6/1/061F001C-8752-4600-A198-53214C69B51F/dotnetfx35setup.exe ( 2.9 Mb )
+
,, Microsoft XNA Framework 3.1 ,,
Feedback : - The XNA Framework Redistributable provides the necessary runtime components to execute a game on Windows that was developed using Microsoft XNA Game Studio 3.1. This release contains improved functionality along with new features. Installation of this runtime is not necessary on systems that already have Microsoft XNA Game Studio 3.1 installed.
System Requirements
Supported Operating Systems: Windows Vista Service Pack 1; Windows XP Service Pack 3
A graphics card that supports DirectX 9.0c and Shader Model 1.1 is required.
Shader Model 2.0 is recommended and required for some Starter Kits.
.NET Framework 2.0 or higher is required

Download Link : -
http://download.microsoft.com/download/5/9/1/5912526C-B950-4662-99B6-119A83E60E5C/xnafx31_redist.msi ( 7.4 Mb )


Download Link :-
http://large.cdn.glg.com/fuse/bits/KoduSetup-General-1.0.23.0.msi ( 153 Mb )Feedback : - Creating YOUR OWN games has never been easier !!!! Jast take all the elements of the game you want to create and drag and --- DROP IT !
Game creation is OVER !!! GREAT
!!!Kodu is a visual programming language made specifically for creating games. It is designed to
be accessible for children and enjoyable for anyone.
Key Features
Kodu provides an end-to-end creative environment for designing, building, and playing your own new games.
High-level language incorporates real-world primitives: collision, color, vision
Runs on Xbox 360 and PC
Interactive terrain editor
Bridge and path builder
Terrain editor - create worlds of arbitrary shape and size
20 different characters with different abilities
Programming as a Creative Medium
The core of the Kodu project is the programming user interface. The language is simple and entirely
icon-based. Programs are composed of pages, which are broken down into rules, which are further divided into conditions and actions. Conditions are evaluated simultaneously.
The Kodu language is designed specifically for game development and provides specialized primitives derived from gaming scenarios. Programs are expressed in physical terms, using concepts like vision, hearing, and time to control character behavior. While not as general-purpose as classical programming languages, Kodu can express advanced game design concepts in a simple, direct, and intuitive manner.
Announcing: Technical Preview of Kodu for the PC
Kodu for the PC incorporates several features that have been requested by schools in our early access program:
Mouse and Keyboard user interface – game controller no longer a requirement
Key improvements to the programming language
A game export feature which allows users save games as documents that can be emailed or placed on servers for sharing
Support for a broad range of hardware (an objective of the technical preview is to find hardware configurations that need additional work)
Easy installation process for lab environments .
The programming environment also runs on the Xbox, allowing rapid design iteration using only a game controller for input. Kodu Game Lab can be found in the Xbox Marketplace in the Indie Games channel.
+
,, Microsoft .NET Framework 3.5 ,,
Feedback : - Microsoft .NET Framework 3.5 Service Pack 1 is a full cumulative update that contains many new features building incrementally upon .NET Framework 2.0, 3.0, 3.5, and includes cumulative servicing updates to the .NET Framework 2.0 and .NET Framework 3.0 subcomponents. Microsoft .NET Framework version 3.5 Service Pack 1 provides the following new features and improvements:
ASP.NET Dynamic Data, which provides a rich scaffolding framework that enables rapid data driven development without writing code, and a new addition to ASP.NET AJAX that provides support for managing browser history (back button support). For more information, see What’s New in ASP.NET and Web Development.
Core improvements to the CLR (common language runtime) that include better layout of .NET Framework native images, opting out of strong-name verification for fully trusted assemblies, improved application startup performance, better generated code that improves end-to-end application execution time, and opting managed code to run in ASLR (Address Space Layout Randomization) mode if supported by the operating system. Additionally, managed applications that are opened from network shares have the same behavior as native applications by running with full trust.
Performance improvements to WPF (Windows Presentation Foundation), including a faster startup time and improved performance for Bitmap effects. Additional functionality for WPF includes better support for line of business applications, native splash screen support, DirectX pixel shader support, and the new WebBrowser control.
ClickOnce application publishers can decide to opt out of signing and hashing as appropriate for their scenarios, developers can programmatically install ClickOnce applications that display a customized branding, and ClickOnce error dialog boxes support links to application-specific support sites on the Web.
The Entity Framework is an evolution of the existing suite of ADO.NET data access technologies. The Entity Framework enables developers to program against relational databases in according to application-specific domain models instead of the underlying database models. For more information, see Getting Started with the Entity Framework. The Entity Framework introduces some additional features, including support for new SQL Server 2008 types, default graph serialization of Entities, and the Entity Data Source. This release of the Entity Framework supports the new date and file stream capabilities in SQL Server 2008. The graph serialization work helps developers who want to build Windows Communication Foundation (WCF) services that model full graphs as data contracts. The Entity Data Source provides a traditional data source experience for ASP.NET Web application builders who want to work with the Entity Framework.
LINQ to SQL includes new support for the new date and file stream capabilities in SQL Server 2008.
The ADO.NET Data Services Framework consists of a combination of patterns and libraries, which enable data to be exposed as a flexible REST (Representational State Transfer)-based data service that can be consumed by Web clients in a corporate network or across the Internet. The ADO.NET Data Services Framework makes data service creation over any data source. A conceptual view model of the underlying storage schema can easily be exposed through rich integration with the ADO.NET Entity Framework. Services created by using the ADO.NET Data Services Framework, and also compatible Windows Live (dev.live.com) services, can be easily accessed from any platform. For client applications that are running on Microsoft platforms, a set of client libraries are provided to make interaction with data services simple. For example, .NET Framework-based clients can use LINQ to query data services and a simple .NET Framework object layer to update data in the service.
Windows Communication Foundation now makes the DataContract Serializer easier to use by providing improved interoperability support, enhancing the debugging experience in partial trust scenarios, and extending syndication protocol support for wider usage in Web 2.0 applications.
The .NET Framework Data Provider for SQL Server (SqlClient) adds new support for file stream and sparse column capabilities in SQL Server 2008.

Download Link : -
http://download.microsoft.com/download/0/6/1/061F001C-8752-4600-A198-53214C69B51F/dotnetfx35setup.exe ( 2.9 Mb )+
,, Microsoft XNA Framework 3.1 ,,

Feedback : - The XNA Framework Redistributable provides the necessary runtime components to execute a game on Windows that was developed using Microsoft XNA Game Studio 3.1. This release contains improved functionality along with new features. Installation of this runtime is not necessary on systems that already have Microsoft XNA Game Studio 3.1 installed.
System Requirements
Supported Operating Systems: Windows Vista Service Pack 1; Windows XP Service Pack 3
A graphics card that supports DirectX 9.0c and Shader Model 1.1 is required.
Shader Model 2.0 is recommended and required for some Starter Kits.
.NET Framework 2.0 or higher is required


Download Link : -
http://download.microsoft.com/download/5/9/1/5912526C-B950-4662-99B6-119A83E60E5C/xnafx31_redist.msi ( 7.4 Mb )
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